TOK HARDCORE Reviews
App ID | 1053250 |
App Type | GAME |
Developers | Crew Lab |
Publishers | Crew Lab |
Categories | Single-player, Steam Achievements |
Genres | Casual, Indie |
Release Date | 11 Apr, 2019 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Japanese |
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45 Total Reviews
42 Positive Reviews
3 Negative Reviews
Score
TOK HARDCORE has garnered a total of 45 reviews, with 42 positive reviews and 3 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for TOK HARDCORE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
🧩
👍 : 0 |
😃 : 0
Positive
Playtime:
178 minutes
TOK Hardcore is an indie minimalistic puzzle game where you have to connect the pieces by rotating them to the right position. Some of the levels will mess with your mind which is funny. There is also a timer and you have a limited amount of attempts to make things a bit more challenging. I like the music but they could add 2 more tracks for variety, it can get depressing listening to the same sad piano again and again lol. Took me about 3 hours to beat all 60 levels. It only costs 1 buck, so when it is on sale it's almost a free game. Definitely recommended.
👍 : 0 |
😃 : 0
Positive
Playtime:
46 minutes
Same as Tok 1 and 2, But with time and number of moves constraints.
I personally like the time limitation better than the move limitation, since its very easy to mis/double click.
Its still a very easy and short game.
This game would benefit A LOT if it had procedurally generated levels and daily challenges. But oh well.. maybe devs should consider this possibility for the next TOK game
👍 : 0 |
😃 : 0
Positive